Innovation must first target a meaningful problem to solve, otherwise it will never gain any market traction, and then it must enable the audience to do something more comfortably and affordably than before.

Since 2009 I have done a lot of work for Innovate UK, formerly known as the Technology Strategy Board (TSB)

In 2010/11 I helped set up ICTomorrow by working as a consultant on the TSB trial platform.  Later I instigated a collaboration with Abertay University to fund game projects and I also led the Digital Licensing Framework along with a Copyright laywer friend of mine named Nic Garnet.

I have monitored over 70 grant funded projects to help a wide range of companies that have been carrying out highly innovative research in some of the following areas:

·      Teaching children English literacy through music games

·      Teaching children Business skills through mobile games

·      Teaching molecular Chemistry through virtual reality

·      Using games technology to create a problem based learning environment in a lab

·      Increasing the efficacy of adult learning


·      Next Generation Beacon technology

·      Improving sharing and workflow for music creators

·      Next generation loyalty card functionality

·      Next generation facial recognition for games

·      Reducing piracy of digital content