Innovation must first target a meaningful problem to solve, otherwise it will never gain any market traction, and then it must enable the audience to do something more comfortably and affordably than before.
Since 2009 I have done a lot of work for Innovate UK, formerly known as the Technology Strategy Board (TSB)
In 2010/11 I helped set up ICTomorrow by working as a consultant on the TSB trial platform. Later I instigated a collaboration with Abertay University to fund game projects and I also led the Digital Licensing Framework along with a Copyright laywer friend of mine named Nic Garnet.
I have monitored over 70 grant funded projects to help a wide range of companies that have been carrying out highly innovative research in some of the following areas:
· Teaching children English literacy through music games
· Teaching children Business skills through mobile games
· Teaching molecular Chemistry through virtual reality
· Using games technology to create a problem based learning environment in a lab
· Increasing the efficacy of adult learning
· Next Generation Beacon technology
· Improving sharing and workflow for music creators
· Next generation loyalty card functionality
· Next generation facial recognition for games
· Reducing piracy of digital content